1st Render
2nd Render
3rd and Final Render
The modeling for the spore didn't take too long as it is quite simply a sphere with a control and a layered shader on it similar to the other models. After 3 renders where I tweaked the outline thickness for the spore I got it exactly where I wanted it. It is best that this model is simple as it will only be seen either at a distance in the 1st scene, or in the very last scene where there are quite a number of them floating away from the camera.
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