Showing posts with label character project. Show all posts
Showing posts with label character project. Show all posts

Saturday, 2 January 2016

Character - Environment Concept/Box Art

As my game is a card game, I felt that my environment concept should be the design for the game box. As such I have made it a block colour graphical concept in order to catch people's attention. As the main colour palette for the characters are green (plants) and purple (aliens) I tried to incorporate that theme into this concept. Feel free to let me know what you think about this.


Thursday, 31 December 2015

Character - Alien Character Colour Completed

The colour scheme for this character took much longer to get right than the plant characters. I am however very happy with the result.

Wednesday, 30 December 2015

Tuesday, 29 December 2015

Character - Plant Character 1 Colour completed

I have completed the colour and detail for my first plant character. All that is left to do to complete him now is to neaten up all of the details and perhaps tweak some of the colours. The face will need more work in order to make it a more emotive character.



Tuesday, 22 December 2015

Character - Approximate Size Chart

I made this size chart for my three characters mostly for my benefit as I work on the colour concepts of these characters. I will likely include this in my final 'character bible' however, as it provides a useful insight into the size differences and how they would interact with each other.


Monday, 21 December 2015

Character - Final Alien Character Concept Silhouette

I have finally completed the silhouette for my alien character. Using a black silhouette as a base for this character has helped a lot, as I want this alien to be laden with random pieces of machinery/enhancements. Using an eraser and brush to keep adding and taking away from the shape has helped greatly to create unique and uneven shapes on this character. Let me know what you think.


Thursday, 17 December 2015

Character - Final Plant Character Concept Silhouettes

These are the rough silhouettes for the final concepts of my two plant characters. As I struggle with posing characters I felt that working up from a silhouette would be the best way to do it. Let me know if you think they could be improved.

The character above is my first plant character. He is supposed to be agile and smart.

This is my second plant character, he is supposed to be strong and sluggish.

Friday, 27 November 2015

Character - Further Character Concept Development

After talking with Justin on Tuesday about my characters, he suggested that I redraw my characters in a more dynamic pose so that I could better understand how they would look in 3d space. As I had already drawn my alien character in that way, I have now drawn my two plant characters like this. I intend to do more drawings like this as I test the possible changes that could be made.

Plant Character 1 (Agile) 

Plant Character 2 (Strong)

Wednesday, 25 November 2015

Character - Improved Alien Concept

As I struggled to create a definitive alien concept previously. I did some more sketches and was very pleased with the final result (bottom left). I now feel that I have three unique characters that I can start to work on more thoroughly in order to get the details right.
 
 

Character Session 9

 This session was our last we ended it on a group commission task. We were split into threes and given a sheet of paper detailing character bio's and environment details for a game. We had to split the work between the group and create concepts for all of the characters and environments. However, at regular intervals we were given additional tasks to complete with short deadlines. For instance, early on we were given the task of designing the logo for the 'Galactic Aviator Force'. In the end we decided on using my design.

Overall I enjoyed this session greatly and I am pleased with most of the concept work I created for the game.

 Our Logo for the Galactic Aviator Force.

Character Design for LX-ER 

Character Design for Dr Kromar Zun
 
Environment Design for the Splicing Chamber

Tuesday, 24 November 2015

Character - Refined Character Designs

After using specific character silhouettes as reference, I have drawn out my characters in more detail, focusing on specific features. In particular I have focused on the facial details of both of the plant characters as they will share traits such as mouth and eye design. My alien invader character still requires more work and I have not settled completely on a single design. I may need to do another set of refined ink silhouettes gathering all of the best features of previous work into cohesive designs. I have decided to work mostly in ink for these designs until I make them into digital concepts. This is because I do not want to lose some of the details that can only be achieved through ink work.
 


Plant Character 1
 
Plant Character 2
 
Alien Invader Character 

Monday, 23 November 2015

Character Session 8

In this session we had to design a game based on a specific card that we were all given. I was given the 'robot' card and I designed a card game about two mechanics racing to build their robot before the other, stealing their opponents cards and sabotaging their progress to get ahead and win. We had to design emblems and small details in order to get across information such as health, damage and other traits to our audience. I found this very helpful and it will no doubt come in handy when designing for my own card game.

Page 1 

Page 2 

Page 3

Thursday, 19 November 2015

Character - Alien Invader Silhouette Work

The silhouettes below are for my 3rd character in my game, which is the alien invader that my two plant characters will be fighting. Overall I am quite happy to take some of these forward into more refined concept work. I feel particularly drawn to numbers 4, 6 and 7.