Showing posts with label CAA Year 1. Show all posts
Showing posts with label CAA Year 1. Show all posts

Sunday, 3 May 2015

CG Artists Toolkit Final Submission (Year 1)

Intro to Autodesk Maya:











Modelling 1: Digital Sets:





Bump and Specular Maps
DIDN'T DOCUMENT SEPARATELY, SEE FINAL RENDER


Animation 1: Intro to Character Animation:








Rigging 1: Intro to Rigging & Contraints:






Visual FX: Visual Effects 1:






Visual FX: Visual Effects 2:




Lighting and Rendering 1: Intro to Lighting:






Pre-Vis 1: Intro to Pre-Visualisation:











Texturing 1: Intro to Texturing:







Skinning 1: Intro to Skinning:





Maya Tutorial - Squash and Stretch Bounce (re-upload)


I've re-uploaded this tutorial as I could not find it in any previous posts.

Maya Tutorial - Interactive Bind


I wasn't sure how best to screenshot this as at the end it is exactly like the end of the other skinning tutorials. As such I've used a screenshot from midway through showing the interactive bind tool.

Maya Tutorial - Influence Objects


I found this a little easier to complete than the last skinning tutorial, I did get lost near the end when the bicep influence was made, but overall not as difficult as I thought.

Maya Tutorial - Painting Weights


I found this tutorial a bit difficult as things weren't always behaving how I thought they would. I was however able to get the majority of the weights painted well, I feel like I understand how it works now.

FV - Post Production SFX

Wednesday, 29 April 2015

Maya Tutorial - Creating Joints and Edit Weights


Animation Title and DVD Template

 
 
 
 
I created the title in Illustrator as it is the same program I used to create my character concepts. As such I knew it could give the title the same quality as my character.

Monday, 27 April 2015

FV - Slime Mold Shot 15 Playblast


@Phil Alternate Leaf Eating Scene


I have slowed down the squash/stretch animation and added a twist deformation from left to right as he eats. Do you think this looks much more like he is eating or is something still missing?

Friday, 24 April 2015

FV - Amoeba Stage Pre-Vis


 
I have completely animated the Amoeba stage of my animation. It is easily the majority of my animation and now I just need to animate the aggregation stage to the fruiting body stage and then I can begin rendering.

Let me know if you have any suggestions for changes.

Wednesday, 22 April 2015

FV - Slime Mold Bounce Progress


This is my progress so far with the characters bounce. I'm finding it quite difficult to get it to work well. I went back and looked at the bouncing ball maya tutorial which helped me slightly but only to an extent.

If anyone has any suggestions on how to improve this, please let me know.

FV - Slime Mold Character Twist




These are the test renders I did for the newly added twist deformer I have added onto the character.