Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Saturday, 31 October 2015

Narrative - Fish Character Development

After creating the bulk of ink thumbnails for our fish character, I took what I felt were the strongest silhouettes and altered them using the fin designs I had also created. After talking to the group, we all agreed that thumbnail 4 had a lot of potential. As such, after discussing what tweaks could be made to improve it, we have ended at something that can now serve as the core reference for our character concept and orthographic.

Set of Refined Thumbnails

Fish Thumbnail with Alterations

Final Tweaks


Wednesday, 28 October 2015

Narrative - A few more refined thumbnails

After talking to the group about my previous thumbnails, I created this smaller set. I started with simple brush strokes and shapes and expanded on them to make coherent fish designs. I feel like this is a step in the right direction and I think that my next step will be to take my existing thumbnails and combine them in Photoshop to create interesting designs.
 

Tuesday, 27 October 2015

Narrative - Fish character Thumbnails

I have created a series of thumbnails to try to find the definitive design for our fish character. I have used ink as I felt I could use some of its properties to my advantage. I used some of the ink thumbnails to create some interesting fin designs for our fish as well.
 
 
 
Thumbnails 1-10

Thumbnails 11-21

Thumbnails 22-33 (Fin Designs)

Thumbnails 34-50 (Fin Designs)

Thumbnails 51-61

Thumbnails 62-69

Thumbnails 70-86 (Rough Ink Shapes)

Thumbnails 87-98

Wednesday, 14 October 2015

Character Session 2

In our second character session we were given a game character and we had to alter their look according to one of our keywords for our project. I was given Atlas and Pea-Body from Portal 2. I used my word 'light' at first. Then I used my word 'mutation', this seemed to give me better results and I had a much clearer idea of what to draw for this.
 

After that exercise we were given a character type and we had to draw silhouettes for them that could be instantly recognized. I got 'knight' as my character type and below is what I drew for the exercise.


Thursday, 19 February 2015

Completed Character Designs

 
These are the final designs for my two chieftain characters. Overall I am quite pleased with the turnout but do let me know if you spot something that bothers you (small tweaks can still be made!).

Tuesday, 17 February 2015

Character design progress

 
I have coloured Chieftain A and will be colouring chieftain B next. Overall the colour scheme seems to be working. With the other chieftain I plan to use more varied and bright colours like green and blue, particularly in his headdress.

Monday, 9 February 2015

Friday, 6 February 2015

More Refined Chieftain Thumbnails (Feedback Appreciated)

I feel that 6 (chieftain b) and 7 (chieftain a) are quite strong and are very close to what I want in these characters. Let me know what you think!

Further Chieftain A (brawn) thumbnails

Some of these feel like dead ends in terms of development, but I feel like I may be getting closer to what I want from chieftain A.

More Chieftain Thumbnails

After Phil's comments from the OGR I am continuing to design my chieftain, but thinking more about stereotyping, making it cartoonish/exaggerated and polar opposites between the two chieftains.

Thursday, 5 February 2015

Colour Chieftain Designs (Rough)

1 (chieftain 1, left) (chieftain 2, right)

2 (chieftain 1)

3 (chieftain 2)

4 (chieftain 2)

Here are some rough designs for my two chieftains, I've started to use colour in some. I have also experimented with larger brush strokes which could be something to follow (especially with chieftain 1).

Character Figure Progress - Silhouettes


With these I feel that I'm getting quite close to what I want with these two characters. Chieftain A may need more work however so I will see how things go.

Further Character development - Head design



These are the two character heads I have settled on. I have done some emotion tests and proportion tests on this page. Overall I'm pleased with this design and will be able to complete my character concepts once I have worked on the body shapes.

Monday, 2 February 2015

Chieftain Character Design Silhouettes

From Script to Screen - Further Character Design


Looking more at the body shape for these, although I intend to use Autodesk Sketchbook Pro with the symmetry tool to get better and quicker results.

From Script to Screen - Initial Character Thumbnails (very rough)


These are my initial thumbnails for my chieftain characters, brawns and brains. These ideas are very rough and I will most likely work on the body shapes of the characters next.

Tuesday, 27 January 2015

Character Design Session 3 - Enviroment Design

 
 
In this session I got 'throne room' and 'post-apocalyptic'. Thoroughly enjoyed this session and found it really useful.