Showing posts with label silhouettes. Show all posts
Showing posts with label silhouettes. Show all posts

Tuesday, 22 December 2015

Character - Approximate Size Chart

I made this size chart for my three characters mostly for my benefit as I work on the colour concepts of these characters. I will likely include this in my final 'character bible' however, as it provides a useful insight into the size differences and how they would interact with each other.


Monday, 21 December 2015

Character - Final Alien Character Concept Silhouette

I have finally completed the silhouette for my alien character. Using a black silhouette as a base for this character has helped a lot, as I want this alien to be laden with random pieces of machinery/enhancements. Using an eraser and brush to keep adding and taking away from the shape has helped greatly to create unique and uneven shapes on this character. Let me know what you think.


Thursday, 17 December 2015

Character - Final Plant Character Concept Silhouettes

These are the rough silhouettes for the final concepts of my two plant characters. As I struggle with posing characters I felt that working up from a silhouette would be the best way to do it. Let me know if you think they could be improved.

The character above is my first plant character. He is supposed to be agile and smart.

This is my second plant character, he is supposed to be strong and sluggish.

Thursday, 19 November 2015

Character - Alien Invader Silhouette Work

The silhouettes below are for my 3rd character in my game, which is the alien invader that my two plant characters will be fighting. Overall I am quite happy to take some of these forward into more refined concept work. I feel particularly drawn to numbers 4, 6 and 7. 
 



Wednesday, 18 November 2015

Character - Post OGR Progress

During the character session with Justin, he advised me about how I could develop my three characters more.
 

The three thumbnails above are for my first plant character, he is meant to be the more agile and flexible of my two plant characters, as such Justin suggested that I take the character I had already worked on and make his limbs longer. This helps translate that this character is agile and fast. Of the three silhouettes I have created, I feel that number two is the strongest and is very close to how I want my character to look. I will definitely be taking that design forward and developing it into more refined concept work.

 These three silhouettes above and the six below are both further explorations of my second plant character, I feel that number five is the strongest silhouette of the group but will still need more work. The six thumbnails below seem far too generic to me and as such I will not be considering any of the designs as I move forward with my characters.

The next thing to do now is to create more silhouettes for my third character, the 'alien invader', and then begin more detailed concept work for all three.

Tuesday, 10 November 2015

Character Project - Initial Environment Thumbnails

I have started to explore environment designs. For example, thumbnail 1 is an example of a pod where the alien characters could crawl out of in the background of the main environment design. Many other thumbnails including 2, 3, 7 and 11 are explorations of possible plant life for this planet. Let me know what you think.
 


Character Project - Refined Plant Character Silhouettes

Here are some more refined silhouettes for my plant character, I have used more precise ink strokes to create these silhouettes and I am very happy with these thumbnails. Feel free to let me know what you think.
 


Saturday, 6 September 2014

Images 21-40 Working with Silhouettes

My next 20 images have been created by reshaping and/or piecing together silhouettes of the images we were given. I've gotten a lot of good ideas down using this method but overall I found drawing straight onto paper to be much quicker and more effective. Therefore I'm going to switch back to drawing for the remainder.

I have decided that my next 61 images will be split into 3 sets of 20 (one will be 21). In each set I will create drawings covering a single category. This should work a lot better than the images I have already done, where it may be hard to tell whether an image is a machine, a life-form or a structure.