Showing posts with label what if? metropolis. Show all posts
Showing posts with label what if? metropolis. Show all posts

Thursday, 11 December 2014

What If? Metropolis Final Crit Presentation


Ernst Haeckel Scribd Presentation


WIM - Final City Scene Render


WIM - City Scene Almost Complete!


Before
After Matte Painting Change and Bump Mapping
 
I've now changed the matte painting after feedback and I have also bump mapped my buildings. I've decided not to bump map my dome or overhead tunnels though. They seem to work well already and I think any tampering could ruin the aesthetic they already have. Now just some small tweaks like editing the shadows from the lamp posts and I should be ready for the final render.

Wednesday, 10 December 2014

WIM - Submission Disc Cover


After changing my matte painting, I decided that the image actually works quite well as an illustration. As such I've decided to use the 'non-glow' version for my submission DVD cover.



WIM - Matte Painting Mk2 Mk2 GLOWIFICATION


After a comment from Jordan on the previous post, I have added a more effective glow to the lights in the buildings. It seems to have come out really well.

WIM - Matte Painting Mk2


After Phil's advice about my matte painting, I took it back into photoshop and came up with this. The intensities may need tweaking after I've seen it in my maya scene but overall I'm quite happy with the outcome here. Hopefully it works!

WIM - Matte Painting Fix

Changed the brightness and colour of my matte paitning to better fit into the scene. I feel this is a much stronger image now.

WIM - Lighting Progress

 Initial Lamp Lighting Work
 Dimmed Directional Light
 Finished Lamp and Duplicated
 Hexagonal Windows Lit
Tunnel Lit
Underside of Inner Dome Lit
 
I'm pleased with the lights so far and I really think that the low light time of day for the scene works best to highlight its features. The lamp lights will probably need more work though as they don't seem to act the way the neon strip would. Once I have the lighting exactly where I want it, I will edit the colour of the matte painting so that it fits into the background more. Then just the bump mapping and final tweaks! Any feedback appreciated :)

Tuesday, 9 December 2014

Matte Painting Development

Original Matte Painting within the Concept Art.

Maya Matte Painting.

I'm pleased with the simplicity of the image I have now, and it look promising in the Maya scene but if there's something missing I may edit it later, when the scene is more complete. The colour isn't quite right in the matte painting to blend in with the scene, but that is something I will tackle when I light up the scene. I also may need to change the colour of the buildings in the painting as it should probably fade much more into the sky.

 
Maya Scene with Matte Painting

WIM - Final Scene Constructed and Colour Mapped!


Worked on some quick lighting tests with Jordan with my lamp post. Using the 'barn doors' setting to shape the light in the second image.

Default Light.

Simple Directional Light into the scene.
My final scene is colour mapped and constructed, now onto the matte painting.
Feedback Welcome!

Friday, 5 December 2014

WIM - Building UV's Complete




I may tweak the model of this building, I feel that even with texturing it may look very plain and it also may not fit with the other buildings. 



I feel like I am actually starting to get the hang of UV'ing now, now that it is complete I can move towards finally texturing these.

Quick Blinn texture Test



Before I start to properly texture my buildings, I wanted to see that my dome would work in a similar way to the concept art. I'm happy with the outcome here, the colours and intensities will obviously need tweaking but this was just a quick test anyway.

WIM Maya Porgress - Dome and tunnel UV'ed



Wednesday, 3 December 2014

WIM - City progress






 
Modeling is going well so far, but sorting out UV mapping is causing some issues. Haven't quite got the hang of it yet. Next to do though is to start some test texturing and then finish my UV's and construct the entire scene.
Side Note: these quick renders aren't showing the smoothed model, forgot how to change that for rendering.

Saturday, 29 November 2014

Final Concept Piece and New Orthographs

Final Concept Piece

Dome Orthograph 
Lamp Orthograph
Building 1 Orthograph
Building 2 Orthograph
Building 3 Orthograph
Building 4 Orthograph

I've made a new set of orthographs that cover all of the key assets in my scene. My previous set for the 2nd OGR were a bit rushed and only covered 3 of the key assets. Hopefully these are better.


WIM - Final Concept Piece (Finished?)


I've gotten this piece to a standard I'm happy with but any and all feedback on this would be helpful. There is still time to tweak this image so if you're seeing something I'm not,  don't be shy :)

Tuesday, 25 November 2014

WIM - Concept Art (Expanding the Shot)


Managed to get a base down for the rest of the image without too many marks of edges showing through, still very much a work in progress and any feedback is welcome :)

Monday, 24 November 2014

WIM - More Final Concept work





 
After Phil's feedback from the OGR and talking to Jordan it has become clear that for a better scene, I need to bring the image out further to show more of the city. The bottom image is a quick template of what my final image should look like. I am a bit worried about completing the image to a good standard and not taking too long on it, but with Jordan's advice I should be fine.