Friday, 6 May 2016
Maya Tutorials Term 2 Final Submission
Pipeline 2: Modelling
Low Resolution
UV Layout
High Resolution
Pipeline 2: Baking Maps
Base Normal Maps
Rope Normal Map
Ambient Occlusion Maps
Pipeline 2: Diffuse Maps
Base Diffuse Maps
Diffuse Maps - Stone Base
Diffuse Maps - Stone Pillars
Diffuse Maps - Rope
Diffuse Maps - Wood & Metal
Diffuse Maps - Fabric Flag
Normal Maps Using Xnormal & Photoshop - Shield
Using Viewport 2.0 for Look Development & Rendering
Pipeline 2: Shader FX
Intro to Shader FX Networks
Displacement
Lighting
Transparency
Reflection
UV's & Animation
Dynamics 1: Legacy Particles
Sketching Particles
Particle Grids
Omni Emitters
Directional Emitters
Volume Emitters
Emit From Curve
Per Point Emission
Surface Emission
Curve Flow
Emit From Particles
Collision Events
Instancing Objects
Instance Rotations
Animated Instances
Goal Weights
Conditional Goal Weights
Sprites
Lighting & R 2: Mental Ray
Samples & Quality Control
Final Gather
Physical Sun & Sky
Portal Lights
Mia Material X Shader
High Dynamic Ranger (HDR) Lighting
Displacement Maps
(Incomplete)
Ambient Occlusion
Motion Blur
Mental Ray Proxies
Film Reviews
Mary and Max
Paprika
Sita Sings the Blues
Waltz with Bashir
Persepolis
Belleville Rendez-vous
When the Wind Blows
2 comments:
Alan Postings
6 May 2016 at 05:52
Hi Jack
Don't forget to add your film reviews
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Jack White
6 May 2016 at 06:08
Ah yes, almost forgot, thanks Alan
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Hi Jack
ReplyDeleteDon't forget to add your film reviews
Ah yes, almost forgot, thanks Alan
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