Monday, 9 March 2015

Still Life and Hand Studies


My study

Original Image

These are the exercises we completed with Jordan. Really enjoyed the hand exercises, trying to paint from the still life image was tricky though, and it took me a while to get tones close to the image. I'm quite pleased with my paintings though.

Sunday, 8 March 2015

Film Review - Jurassic Park (Steven Spielberg, 1993)


Fig 1. Jurassic Park Poster.

One of the most notable points to make about this film is about the strides it took into early CGI. It was, of course used to create the dinosaurs in the film. Computer generated imagery was certainly needed for the film, as mechanical puppets would have to be worked around. If they had used puppets they would have had to find the right angles with the camera that made it look the most realistic. The camera also wouldn't be able to linger too long on it as the viewer could find its flaws easily given enough time. CGI enabled the film to stand out from the crowd and wow its audiences (See Fig 2 & 3).

Roger Ebert states in his review of the film ''It's clear, seeing this long-awaited project, that Spielberg devoted most of his effort to creating the dinosaurs. The human characters are a ragtag bunch of half-realized, sketched-in personalities, who exist primarily to scream, utter dire warnings, and outwit the monsters.'' (Ebert, 1993). Steven Spielberg clearly knew that the strength of the film was to be found in the quality of the dinosaurs, not the protagonists who stumble around them. That is however, one of the film weak points. With a focus on the visual, the plot and character developments are thinly spread. The plot itself is fairly predictable, it has a steady build-up that the viewer can overtake quite easily. The more you are introduced to the park, the more flaws you can pick out. As Roger Ebert suggests, the characters are far too unrealised and unpolished.


Fig 2. T-Rex Scene Still.

Caroline Westbrook states ''So the script and the performances aren't exactly Oscar material, but it scarcely matters given that the real stars here are the ILM-created dinosaurs, a miracle of modern moviemaking...'' (Westbrook, s.d.). This is another good point about the film, because the dinosaur's are so breath-taking visually, the haphazard character development isn't the focal point of the viewers attention. All eyes are on the dinosaurs. When you do focus on the characters, it is only in the brief moments between the dinosaur appearances. It is certainly something to consider, that this film was produced with a single focus and it worked as a film. It is because that single focus was ahead of the curve at the time of its release.


Fig 3. Jurassic Park Still.

Rebecca Hawkes states in her review ''Those who sneer at the simplicity of the storyline – a basic “don’t mess with nature” parable, during which Grant discovers his latent ability to act as a father figure – are missing the point. Jurassic Park is all about the big emotions: awe and terror, excitement and wonder. It feels very much like a big-screen film, even when watched on TV'' (Hawkes, 2014). There are clearly many sides to the story when it comes to the balance that was struck between the wonder of CGI, and the simplicity of the plot-line. It could be perceived as a mistake to focus so wholly on a single aspect of a film, it could also be perceived as a well thought out and well executed move. When it comes to Rebecca Hawkes review of the film, the simplicity of the plot could simply be the director not wanting to push boundaries he's not comfortable with. To leave the story in a safe place and push harder on the visual aspect. Overall, the visuals are undeniably strong and while the restraints on character development and story are acceptable, they still feel under-worked.

Illustration List

Spielberg, S (1993) Figure 1. Jurassic Park Poster. http://s3-ec.buzzfed.com/static/2014-08/12/12/enhanced/webdr10/enhanced-14020-1407861668-13.jpg (Accessed on 08/03/15)

Spielberg, S (1993) Figure 2. T-Rex Scene Still. http://twitchfilm.com/assets_c/2013/04/jurassic-park-thumb-630xauto-37698.jpg (Accessed on 08/03/15)

Spielberg, S (1993) Figure 3. Jurassic Park Still. http://www.empireonline.com/images/image_index/original/47274.jpg (Accessed on 08/03/15)

Bibliography

Ebert, R (1993) http://www.rogerebert.com/reviews/jurassic-park-1993 (Accessed on 08/03/15)

Hawkes, R (2014) http://www.telegraph.co.uk/culture/film/filmreviews/11310946/jurassic-park-review.html (Accessed on 08/03/15)

Westbrook, C (s.d.) http://www.empireonline.com/reviews/reviewcomplete.asp?FID=4318 (Accessed on 08/03/15)

First ideas for environment


1 and 2 are looking at a forest environment, which is where slime mold would usually be found. The grey tones for the forest aren't definate but they do help to highlight the slime mold, even when it is zoomed out.
3 would incorporate an extreme hill environment, which could be quite effective graphically and more in line with the style I am beginning to work towards. This type of environment would work especially well for showing distant slime molds as well as the foreground focal point. This is one of the things Phil suggested and it could be animated in flash. Distant slime molds would show the process as well.

Further 'Stage 1' Slime Mold Design


I've put together this colour comparison/outline comparison/body shape comparison chart. I have also implemented a different shade of background. I feel that the green was definitely the strongest colour for the slime mold. Next I am going to try to design the different stages of the slime mold in the same way.

If you have a favourite, please let me know :)

Saturday, 7 March 2015

Film Review - Jaws (Steven Spielberg, 1975)


Fig 1. Jaws Poster.

Jaws is a film that brought with it a memorable soundtrack, which helped create memorable scenes in the film. Suspense was built up regularly in the film and eventually the viewer associates the soundtrack with an incoming shark attack. This is something the film uses against the viewer on one occasion, when the soundtrack builds up once again and a fin slides into view. The audience expects a scene of violence, right up until the point when the two young boys piloting the fin prop reveal themselves (See Fig 2). This scene plays a trick on the viewer and they are left with an unexpected anticlimax. It is however, only one of the many unforgettable moments in the film.

Fig 2. Jaws Still.

Peter Bradshaw has this to say about the character portrayals in the film ''All have something to prove: Dreyfuss is oceanographer Hooper, a superbly natural, utterly real performance, who has to show he's man enough to take down the big fish. Scheider's police chief has to redeem himself after participating in that contemporary political phenomenon, a cover-up: he withheld information about the shark to protect tourism. And Shaw's grizzled seadog Quint is haunted by a chilling wartime memory.'' (Bradshaw, 2012). The characters are well represented and when you learn of their back-stories it doesn't feel forced. It is minimal and subtle, which works well with this film. As Peter Bradshaw states, the characters are brought across very naturally, which makes for a very real performance which makes this film all the more immersive for the viewer.

Roger Ebert states in his review "Jaws" is a great adventure movie of the kind we don't get very often any more. It's clean-cut adventure, without the gratuitous violence of so many action pictures. It has the necessary amount of blood and guts to work -- but none extra. And it's one hell of a good story, brilliantly told.'' (Ebert, 1975). The premise of the story is utterly simplistic and can be boiled down to a single sentence. A series of shark attacks that leads to three men venturing out on a boat in pursuit of the enormous shark responsible for the attacks. However, the story is well told and you don't realise how simple it is until its over. This film is certainly proof that even with a basic plot, with clever directing and character performances it can become a rich experience for any audience.

In his review, Vincent Canby states ''It's a measure of how the film operates that not once do we feel particular sympathy for any of the shark's victims, or even the mother of one, a woman who has an embarrassingly tearful scene that at one point threatens to bring the film to a halt. This kind of fiction doesn't inspire humane responses. Just the opposite. We sign with relief after each attack, smug in our awareness that it happened to them, not us.'' (Canby, 1975). The lack of sympathy is, at least on a technical level, down to the way the camera operates throughout the attacks. It is usually close-up and fast-paced, never lingering for too long on the poor victim. It is also down to the fact that all of the victims, apart from the last, are unknowns to the audience. They are townsfolk who arent introduced to us for more than a minute before they are in the jaws of the shark. It is clearly an action film because there is no lingering on grief or sadness, in its place there is only adrenaline and suspense. 

Illustration List

 Spielberg, S (1975) Figure 1. Jaws Poster. http://www.panicposters.com/media/catalog/product/cache/1/image/f63dc5ec28f3
175f8a7f615bd217eb71/m/s/msp0007_jaws.jpg (Accessed on 02/03/15)

Spielberg, S (1975) Figure 2. Jaws Still. http://www.gonemovies.com/WWW/Pictures/Pictures/Jaws20.jpg (Accessed on 07/03/15)

Bibliography

Bradshaw, P (2012) http://www.theguardian.com/film/2012/jun/14/jaws-review (Accessed on 03/03/15)

Canby, V (1975) http://www.nytimes.com/1975/06/21/movies/moviesspecial/21JAWS.html?_r=0 (Accessed on 07/03/15)

Ebert, R (1975) http://www.rogerebert.com/reviews/jaws-1975 (Accessed on 07/03/15)

First Colour Comparison Thumbnails


Here are my second batch of character thumbnails from illustrator. The quality is a bit low for this image as I was working smaller than I thought. This is not my definite slime mold shape but I wanted to get some colour ideas out there before I decide. I feel like the greens and blues are working particularly well here (and perhaps yellow?). Now that I'm starting to work in colour, I will try some thumbnails without the black outline, to see if it works better.

Post OGR Thumbnails 1


After my feedback from Phil, I was advised to start working in illustrator to get smoother lines which are better for more graphic work. I decided to download a trial on my home computer and start working on figuring out the style in the animation. I'm not working with colour yet as I wanted to get some basic ideas out first and practice with illustrator more before I continue.

Let me know if you have any favourites in terms of the stage 1 slime mold character (thumbnails 1-17). I should be uploading more thumbnails soon.