So, Argia - the buried city; actually a very tricky space to get your around, as 'space' is the one thing it doesn't really have. In this sense you really need to be as creative as possible - particularly as the notion of 'rock' and 'mud' shouldn't mean 'generic', 'blobby' or somehow less structural. You really need to put the structure into this space, and I'm going to suggest a few visual references to help you: firstly, I think you should really look at the different ways in which actual rock is structured; your influence map has a few examples of interesting rock formations; but here are a few more:
My point is that you need to think of these caverns/fissures/rockfaces as architecture in themselves - as structured by shapes - or you risk everything just becoming brown and blobby.
In terms of lightsources, you might want to think about the dramatic lighting opportunities presented by lightwells etc:
In terms of thinking about the actual man-made architectural elements of the city, you'll need to devise an internal logic; for example, looking at the way tree roots might have grown down to deform original structures:
You might also want to look at images of buildings after earthquakes - the idea being that the weight of the mud and the earth have concertinaed or crushed or pressed down upon the original structures:
More generally, Jack, I reckon it's time you changed gear a bit in terms of visualising your ideas; after being bold in the first instance by using new tools to get some interesting effects, you appear to be in a bit of a representational 'rut' - creating very similar forms, and keeping things very flat. Time to roll up your sleeves and go for something more dynamic.
It's really important that first years a) follow the group blog as a matter of habit and b) follow the blogs of year 2 and year 3 students, because we know that, by doing so, year 1 students develop more quickly and get more organised. You might have done all this already, but I know there are those who have not, and I'm keen to get everyone up to speed.
If you haven't done so already, you need to add these to your Blogger reading list, by clicking on the 'ADD' button on your dashboard, pasting in the URLs and then 'following pubically'.
Group Blog (You must be following this/checking this feed daily at least).
OGR 09/10/2014
ReplyDeleteHey Jack,
So, Argia - the buried city; actually a very tricky space to get your around, as 'space' is the one thing it doesn't really have. In this sense you really need to be as creative as possible - particularly as the notion of 'rock' and 'mud' shouldn't mean 'generic', 'blobby' or somehow less structural. You really need to put the structure into this space, and I'm going to suggest a few visual references to help you: firstly, I think you should really look at the different ways in which actual rock is structured; your influence map has a few examples of interesting rock formations; but here are a few more:
http://www.tourist-attraction.co.uk/userfiles/image/image%20folder1/UK/The%20Giants’%20Causeway,%20County%20Antrim,%20Northern%20Ireland.jpg
https://staging.nsidc.org/sites/nsidc.org/files/images/cryosphere/glaciers/gallery/yale_gl_striations_large.jpg
http://www.venturacountytrails.org/News/0182-TheWaveVermilionCliffs/Image1.jpg
http://previews.agefotostock.com/previewimage/bajaage/3dc958f766cf0cbd6eb36d0641477209/x8h-938805.jpg
My point is that you need to think of these caverns/fissures/rockfaces as architecture in themselves - as structured by shapes - or you risk everything just becoming brown and blobby.
In terms of lightsources, you might want to think about the dramatic lighting opportunities presented by lightwells etc:
http://i.dailymail.co.uk/i/pix/2012/08/30/article-2195733-14BF7F95000005DC-45_964x912.jpg
http://images.fineartamerica.com/images-medium-large/tiger-cave-light-meggan-trobaugh.jpg
In terms of thinking about the actual man-made architectural elements of the city, you'll need to devise an internal logic; for example, looking at the way tree roots might have grown down to deform original structures:
http://images.nationalgeographic.com/wpf/media-live/photos/000/028/cache/cambodia-taporhm-temple_2890_600x450.jpg
You might also want to look at images of buildings after earthquakes - the idea being that the weight of the mud and the earth have concertinaed or crushed or pressed down upon the original structures:
http://upload.wikimedia.org/wikipedia/commons/5/51/Fukui_Earthquake_1948_-_damaged_building.jpg
http://i.telegraph.co.uk/multimedia/archive/01854/collapsed-building_1854108i.jpg
You might want to think of how the forces are acting upon the city, which in turn is giving the structures a unique or fragmentary/distorted shape.
You've probably looked at this stuff already, but also for your reference:
http://asset-7.soup.io/asset/1803/1445_7d5e.jpeg
http://www.gotravel24.com/files/images/Cappadocia%20Cave%20City,%20Turkey.%20Photo%20nileguide.com.jpg
http://resources.touropia.com/gfx/d/rock-cut-tombs-and-temples/petra.jpg
http://i1.wp.com/listverse.com/wp-content/uploads/2012/11/Lycian-Tombs-e1353902875846.jpg?resize=600%2C450
More generally, Jack, I reckon it's time you changed gear a bit in terms of visualising your ideas; after being bold in the first instance by using new tools to get some interesting effects, you appear to be in a bit of a representational 'rut' - creating very similar forms, and keeping things very flat. Time to roll up your sleeves and go for something more dynamic.
Hi there,
ReplyDeleteIt's really important that first years a) follow the group blog as a matter of habit and b) follow the blogs of year 2 and year 3 students, because we know that, by doing so, year 1 students develop more quickly and get more organised. You might have done all this already, but I know there are those who have not, and I'm keen to get everyone up to speed.
If you haven't done so already, you need to add these to your Blogger reading list, by clicking on the 'ADD' button on your dashboard, pasting in the URLs and then 'following pubically'.
Group Blog (You must be following this/checking this feed daily at least).
http://ucarochester-cgartsandanimation.blogspot.co.uk
Year 2
http://www.rjfenton.blogspot.co.uk/
http://rubynewland.blogspot.co.uk/
http://candice-hiufu.blogspot.co.uk/
http://joshaldis.blogspot.co.uk/
http://heidigrover.blogspot.co.uk/
http://hannah-milliner.blogspot.co.uk/
http://anthonyjfaulkner.blogspot.co.uk/
http://adamrichardstone.blogspot.co.uk/
http://megan--doyle.blogspot.co.uk/
http://ashley-nwachukwu.blogspot.co.uk/
http://sukhighai.blogspot.co.uk/
http://dannyrollings.blogspot.co.uk/
http://ayunie-adiana.blogspot.co.uk/
http://scottdturner.blogspot.co.uk/
http://liviwilmore.blogspot.co.uk/
http://msliksa.blogspot.co.uk/
http://tomaboothby.blogspot.co.uk/
http://samcannoncgart.blogspot.co.uk/
http://gemmatitch.blogspot.co.uk/
http://rwinventions.blogspot.co.uk/
http://scarlettfreeman.blogspot.co.uk/
Year 3
http://peta-gayebrown.blogspot.co.uk/
http://kinblob.blogspot.co.uk/
http://meganhowett.blogspot.co.uk/
http://a-animator.blogspot.co.uk/
http://georgenwosisi.blogspot.co.uk/
http://samantha-niemczyk.blogspot.co.uk/
http://stevenpayneuca.blogspot.co.uk/
http://vikkirh.blogspot.co.uk/
http://alexnedmonds.blogspot.co.uk/
http://shannonkmason.blogspot.co.uk/
http://jakejbryant.blogspot.co.uk/
http://george-hind.blogspot.co.uk/
http://emily-clarkson.blogspot.co.uk/
http://kymmumford.blogspot.co.uk/
http://nadiayadallee.blogspot.co.uk/